Sound Designer
Side
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.
Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets.
Join Side's global team of passionate gamers and contribute to top-notch game development. Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Design and implement dynamic audio systems and soundscapes to enhance gameplay and storytelling.
Collaborate with game designers, artists, and programmers to define audio requirements and integrate assets effectively.
Record, edit, and mix high-quality sound effects and voice-over content.
Create and manage audio assets using middleware tools like Wwise or FMOD.
Implement spatial audio, adaptive music systems, and sound design elements to support an immersive experience.
Debug and optimize audio for performance across multiple platforms.
Provide innovative audio solutions to creative challenges in gameplay and narrative.
Maintain consistency in audio quality and style across all aspects of the project.
3+ years of professional experience as an Audio Designer in the video game industry.
~ Proficiency with audio middleware such as Wwise or FMOD.
Expertise in sound design, recording, editing, and mixing.
Familiarity with DAWs (Digital Audio Workstations) such as Pro Tools, Logic Pro, or Reaper.
Basic understanding of game engines like Unreal Engine or Unity for audio integration.
Knowledge of audio file optimization and compression techniques.
Strong storytelling abilities through audio.
Attention to detail and a commitment to delivering exceptional audio experiences.
Passion for Gaming : Genuine enthusiasm for sound design in video games and a strong understanding of the role of audio in enhancing gameplay.
Experience with spatial audio techniques and 3D sound design.
Familiarity with scripting languages or visual scripting tools for audio systems.
Knowledge of adaptive music systems and procedural audio generation.
Background in music composition or voice-over direction is a plus.
Note: Specific requirements may vary depending on project needs.
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